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RectTransforms that are LayoutElements in a LayoutGroup return a rect si...
Steps to reproduce : - import the project attached- open the scene- press play and notice that the Layout Child object reports a rec... Read more
Inconsistent amount of draw calls shown in frame debugger, profiler and ...
To reproduce:1. Open attached project2. Open profiler3. Press play4. Notice inconsistent amount of draw calls shown:Game view > G... Read more
Image component is broken if "Filled" is used as image type
Steps to reproduce : - import the project attached- open the scene- press play and notice that is a sprite is used nothing is visibl... Read more
GUI error when creating image and going from filled to sliced in inspector
1. create image2. in inspector set image type first to filled and then sliced (or from sliced to filled) Result: this produces insta... Read more
Audio Profiler - Audio Source in Hierarchy is partly highlighted
Audio Source is only partly highlighted - please see attached screen shot for details. To reproduce:- Open attached project and laun... Read more
4.3 -> 4.5 project upgrade breaks Sprites on iOS
Most likely UVs are not regenerated Read more
Cloth crashes the editor
To reproduce:- create a game object- add SkinnedMeshRenderer component- add a standard mesh to it (like sphere)- add cloth component... Read more
Mip maps of compressed PowerVR textures are generated
Steps to reproduce:1. Create a project and import a texture.2. Select imported texture to open import settings. If generating mip ma... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used