Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0a10
Issue ID
611334
Regression
No
Audio Profiler - Audio Source in Hierarchy is partly highlighted
Audio Source is only partly highlighted - please see attached screen shot for details.
To reproduce:
- Open attached project and launch the scene
- Open the Audio Profiler and select "Channels And Groups"
- Hit Play
- Select the Audio Source named "palin" in Profiler under the Audio Group "Palindrone"
- Observe that the object in Hierarchy is highlighted slowly covering only half of the object name
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context
Add comment