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Converting an object with Light Bake data into a Prefab makes it lose th...
Steps to reproduce:1. Open attached project2. Open SceneA3. Generate Lighting (Window->Lighting->Settings)4. Drag Cube game ob... Read more
UI.Image.SetNativeSize() changes the position when called after setting ...
Reproduction steps:1. Open the attached project "SetNativeSizeBug.zip";2. Open the main scene;3. Try to change something under Canva... Read more
[Animation] Object reference cannot be animated using AnimationUtility.S...
To reproduce:1. Open project2. Play 'demo' scene3. Select 'Test reference' gameobject Expected: 'Test reference' game object should ... Read more
LastIndexOf() returns different values when called for an empty List<> f...
How to reproduce:1. Open attached "repo_1030883" project in Unity2. Enter Play mode3. Inspect the console4. Open attached "testtheBe... Read more
Freeze when setting RectTransform.anchorMax to a high value via script
How to reproduce:1. Open the "AnchorMax_Freeze.zip" project2. Open the "Car" scene3. Press Play Actual result: Unity freezes Reprodu... Read more
[Graphics Emulation] Emulation settings are not being saved
It is an very annoying issue (UX) that the graphics emulating settings are not being saved per project. It resets back to default ev... Read more
[VCS] Provider.Delete doesn't mark folder content for delete until edito...
Steps to reproduce: 1. Setup VCS perforce2. Open attached projecti in workspace and push it to repo3. In top menu, click Test > P... Read more
Rigidbody.MovePosition with Continuous collision detection performs slow...
To reproduce:1. Open the QA's attached project2. Play the scene3. Observe the PhysicsUpdate.physicsfixedupdate method in the profile... Read more
Progressive Lightmapper crashes while Preparing bake
How to reproduce:1. Open user-submitted project (LightmapCrashTest.zip)2. Open scene "TestCrash.unity"3. Bake Lightmap using Progres... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics 2D Manager documentation page is missing
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned