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Shader failure with OpenGL ES 3.0 on GLES3 enabled devices
Reproduced on:Google Nexus 5 with Android 4.4.2Samsung Galaxy Note 3 (SM-N9005) with Android 4.4.2 Reproduced with:Unity Version 4.5... Read more
Box Collider 2D does not collide when its size is small (like 0.01)
Reproduced with:Unity Version 4.5.0f6 (fd4616464986) Resolution:4.5 includes the latest Box2D which fixes a number of issues, one of... Read more
All fields declared before a serialized field with a custom property dra...
Reproduced with:Unity Version 4.3.4f1 (e444f76e01cd)Unity Version 4.5.0f6 (fd4616464986) Resolution:You are not supposed to call Upd... Read more
GraphicsSettings are not saved with the project when Force Text Asset Se...
1. Go to Edit>Project Setting>Editor.Change Asset Serialization Mode to Force Text. 2. Go to Edit>Project Setting>Graphi... Read more
Half of windowed player on each monitor
While the Windows Standalone player is running on a dual-monitor system if it becomes windowed and its resolution matches the highes... Read more
Monitor choice ignored if higher resolution needed
This occurs if you use a dual monitor system where your primary monitor has less resolution than your secondary monitor. If you try ... Read more
Full resolution windowed player is not quite full resolution
Attempting to run a Windows Standalone player in windowed mode at native monitor resolution actually runs at slightly lower resoluti... Read more
[WP8]DLL post processing causes crash on startup
To reproduce:1. Open project "BustedDLL"2. Build it with 4.3.4, open up the solution with VS and deploy (you might need to unblock t... Read more
Linux, Flash & xbox one runtimeplatform doc examples missing
-e: see title -repro: --got to http://docs.unity3d.com/ScriptReference/RuntimePlatform.LinuxPlayer.htmlhttp://docs.unity3d.com/Scrip... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used