Search Issue Tracker
Fixed in 4.5.2
Votes
0
Found in
4.5.0f6
Issue ID
610581
Regression
Yes
GraphicsSettings are not saved with the project when Force Text Asset Serialization Mode is selected
1. Go to Edit>Project Setting>Editor.
Change Asset Serialization Mode to Force Text.
2. Go to Edit>Project Setting>Graphics.
Add Shaders.
3. Close Unity.
4. Re-open Unity. go to Edit>Project Setting>Graphics. There is only 1
default shader.
The issue is only reproducible with Force Text Asset Serialization Mode.
Reproduced with:
Unity Version 4.5.0f6 (fd4616464986)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
MartijnIvory
Jul 10, 2014 10:44
Actually, the shaders get saved to the graphicsSettings.asset in text mode (4.5.1f3), but on reload, it is cleared (and the file is written again, with only the default shader).
engrato
Jun 03, 2014 00:58
I think this is a duplicate of http://issuetracker.unity3d.com/issues/always-included-shaders-setting-not-saved