Search Issue Tracker
SceneManager.UnloadSceneAsync does not unload EventManager and AudioList...
Reproduction steps:1. Open the "bug.zip" project2. Open the "SceneA" scene3. Play the scene4. Press the "Change scene" button-Notice... Read more
Input.GetKeyDown doesn't detect KeyCode.Print and KeyCode.SysReq on Wind...
Input.GetKeyDown doesn't detect KeyCode.Print or KeyCode.SysReq.This code will not work as intended: if (Input.GetKeyDown(KeyCode.Pr... Read more
"Asset Changes" button does not open after updating the local changes
In Collab History, when the current commit is changed to another one, "Asset changes" button does not work as expected. When the but... Read more
[Terrain] Paint Details tab doesn't show preview icons for prefab detail...
1. What happenedPaint Details tab doesn't show preview icons for 'details' that were created with Prefabs. 2. How we can reproduce i... Read more
[Terrain] Paint Details: Opacity and TargetStrength = 1 gives unexpected...
What happened:Setting up Opacity = 1 and TargetStrength = 1 for Mesh detail produces some strange patterns when painting that onto t... Read more
Collab and Collab History tabs are all greyed out when the updates are s...
Collab and Collab History tabs are completely greyed out. On Mac OS X 10.9, these tabs are always grey and it is not possible to use... Read more
[HLAPI] Having Online and Offline scene setup in NetworkManager override...
Steps to reproduce:1. open scene 'Main'2. enter Play mode Expected: 'Online' and 'Third' scenes loadedActual: overrides all existing... Read more
[HLAPI] Using SceneManager to load a scene after the server start disabl...
Steps to reproduce:1. open attached project2. play scene 'Main' Expected: Online scene has Cube GameObject synced over networkActual... Read more
[HLAPI] locally destroying object with NetworkTransform logs HandleTrans...
Steps to reproduce:1. open attached project2. run two instances3. one as client one as host4. on the host click button '1' sveral ti... Read more
[IL2CPP] InvalidOperationException when using Linq's Queryable.Where
Steps to reproduce: 1. Open attached project2. Open scene "DemoScene" and build it on any platform using IL2CPP scripting backend3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow