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[UWP][WSA] Prefab instantiated in runtime still references prefab if tha...
Steps to reproduce: 1. Open attached project "838737.zip" 2. Open scene "repro" and run it 3. Notice that both lines return same In... Read more
Graphics.CopyTexture should force mipmap generation for src if it is RT ...
CopyTexture should force mipmap generation for src if it is RT with (auto)generateMips set to true A RT may not have generated its ... Read more
EditorUtility.CollectDependencies on scene causes editor text to disappe...
Steps to reproduce: 1. Open attached project 2. Open Main scene 3. Select "Main Camera" and in Test script context menu click "Run"... Read more
GridLayoutGroup incorrectly updates scale after changing game view from ...
Steps to reproduce: 1. open attached project 2. select 16:9 game view aspect ratio 3. play scene 'ConnectionScene' 4. select 1920x10... Read more
[iOS] Realtime Reflection Probes are not rendered correctly when they ar...
If Realtime Reflection Probes are updated from a script, they render a black image. Steps to reproduce: 1) Open the latest attached... Read more
Collaborate cannot update
1. Click Collab button 2. In Collab window click “Update now” button Actual result: Get “Cannot move file” error Read more
[Trail][Noise] Multiple NoiseModule and TrailModule calls when editing p...
Steps to reproduce: 1. Open attached project 2. Open scene "rain-effect" 3. In scene view, select "Particle System Rain/Particle Sy... Read more
[UnityYAMLMerge] Layer position is overridden and increased by one when ...
Steps to reproduce: 1. open new collab project on two different computers 2. add layer A on one editor and layer B on the other edit... Read more
[HLAPI] Trying to spawn from a reference to a prefab throws null referen...
Steps to reproduce: 1. open attached project 2. build for standalone 3. click 'space' Actual: null reference in standalone and edit... Read more
Shadow artefacts with extremely shallow angles
Under certain extreme circumstances Unity will render aliased shadows. It probably affects very few users. Florent asked me to crea... Read more
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