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Texture quality changes are not reflected when the texture is loaded fro...
How to reproduce:1. Open the attached project ("case_1176201-New_Unity_Project.zip")2. Open the repro scene ("SampleScene")3. Set th... Read more
[URP] [Terrain] Shader exception is thrown on creating Terrain game obje...
Shader exception is thrown on creating Terrain game object with URP Template. How to reproduce:1. Create a new project with URP Temp... Read more
[Entities][URP] Entities position is reset to default when using URP in ...
Steps to reproduce:1. Open user's attached project "DOTS Lab.zip"2. Build the project3. Notice the Entity(Cube) has transform positi... Read more
Pyramid shaped Spotlight is disabled while Camera is still in range of i...
How to reproduce:1. Open User's attached OcclusionCullingLightingIssue.zip project2. Load OcclusionScene, found in Assets -> Scen... Read more
[Terrain] Paint holes on Terrain is not mirrored when a new terrain is c...
Paint holes on Terrain is not mirrored when a new terrain is created. Refer the attached video Steps to reproduce:1) Create a new pr... Read more
[MacOS] Manual input requiring pop-up appears in batch mode if Unity did...
Reproduction steps:1. Create a New project2. Exit and Re-Open Unity3. Force Quit Unity before it properly starts4. Run it in batch m... Read more
Reading shadow attenuation from Shadows.hlsl does not work in a Custom S...
How to reproduce:1. Download the tester-attached package(Shadow Attenuation.unitypackage)2. Create a new Universal Render Pipeline p... Read more
Shadows are not projected correctly when using Shadow Attenuation from S...
How to reproduce:1. Download the tester-attached package(ShadowProjection.unitypackage)2. Create a new Universal Render Pipeline pro... Read more
[IMGUI] Sprite Icons are not visible in Asset Selector Window
[Linux][IMGUI] Sprite Icons are not visible in Asset Selector Window Sprite Icons are not visible in Asset Selector Window Steps to ... Read more
Assets in packages are not correctly loaded if the project path contains...
When a project path contains non-ASCII characters, virtualized asset paths are incorrectly computed and this seems to trip the Asset... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on folly::detail::safe_assert_terminate_v when updating the Meta XR SDK Packages
- The text font falls back on a different font depending on the fallback font used
- Template is opened in Isolation when opening it in Context and users Save the UI Document when prompted to do so in UI Builder
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices