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0
votes
Fixed

Editor silent crashes when SpriteShape Profile with more than 67 sprites...

Package: 2D Sprite Shape

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Jan 19, 2019

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Version/s: 1.0.10

Reproduction steps: 1. Open the attached project named "Case_1118394" 2. Apply "68SpritesPerAngle" shape profile to the SpriteShape ... Read more

0
votes
Fixed

Mismatch between assembly filename and metadata assembly name breaks Scr...

Scripting

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Dec 14, 2018

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open the user's project 2. In the project window click Create -> What_The_Hack ModApi -> ScriptableObject dicti... Read more

0
votes
Duplicate

Memory Leak in MonoScript is caused by creating a nested Class that is i...

Mono

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Feb 11, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1

How to reproduce: 1. Download the user-submitted script(MemoryTest.cs) 2. Create a new Unity project 3. Import and attach the script... Read more

2
votes
Fixed

The Sorting Orders of Animated SkinnedMeshRenderers are not Animated in ...

Animation

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Sep 11, 2018

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Version/s: 2018.2, 2018.2.7f1

When importing an Animation from a Project earlier than 2018.2.7f1, the Sorting Orders of animated SkinnedMeshRenderers are supposed... Read more

0
votes
Not Reproducible

[Regression] WebGL GC.Collect crash on scene load on 2018.2 with message...

WebGL

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Mar 02, 2018

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Version/s: 2018.2.0a1

How to reproduce: 1. Download attached project 2. Change Platform to WebGL 3. Press Build and Run Actual result: Scene is not loade... Read more

0
votes
Fixed

[GPU PLM] AI denoisers do not work with GPU PLM

Progressive Lightmapper

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Mar 01, 2019

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Version/s: 2019.2.0a7

Steps to reproduce: 1. Download the attached project and open SampleScene 2. Navigate to Lighting Settings window and make sure tha... Read more

0
votes
Fixed

[LWRP] Game View appears blank when Anti Aliasing (MSAA) is disabled for...

LW RP

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Mar 01, 2019

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Version/s: 2019.2.0a7

Game View appears blank when Anti Aliasing (MSAA) is disabled for LightwightRenderPipelineAsset Steps to repro: 1. Create a new pro... Read more

0
votes
Not Reproducible

[CPU PLM] OpenImage AI denoiser produces artifacts with CPU PLM

Progressive Lightmapper

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Mar 01, 2019

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Version/s: 2019.2.0a6

Steps to reproduce: 1. Download the attached project and open SampleScene 2. Navigate to Lighting Settings window and make sure tha... Read more

0
votes
Fixed

[Windows Editor] Alpha 9 key pressed always return alpha 8 key

Package: Input System

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Mar 01, 2019

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Version/s: 0.2.0-preview

When i pressed on Alpha 9 keys, Input Debug and Game (In Editor, Build) always pressed the alpha 8 and not alpha 9. Read more

0
votes
Not Reproducible

[ShaderGraph] Inputs/outputs are duplicated when converting nodes with 2...

Package: Shader Graph

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Mar 01, 2019

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Version/s: 6.5.0

Repro: 1. Create a new ShaderGraph 2. Add an Add node 3. Pipe the output of the Add node to 2+ input slots on the Master Node 4. Co... Read more

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