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Building AssetBundles doesn't work in Unity 5.5 if script is not in Edit...
How to reproduce:1. Open the attached project2. Build AssetBundles (Asset Bundles -> Build)3. Notice few errors: one is regarding... Read more
[iOS] Launch Image is offset to the left, because of Trailing Space set ...
The launch image is offset to the left on iOS. This is due to the Trailing Space for the LaunchScreen-iPhone.xib and LaunchScreen-iP... Read more
[RenderMode] The new "None" render mode should probably hide the unneces...
No project/repro steps necessary.Setting the render mode to "None" (new feature) should probably hide the properties which are no lo... Read more
Errors when building to iOS
To reproduce:1. Open attached project2. Build to iOS Before the build finishes, some errors appear (they are pasted at the bottom of... Read more
Some color buffers are not cleaned properly when using custom Surface Sh...
Steps to reproduce:1. open User's attached project2. open scene "DemoScene"3. press play Expected behavior: text is connected to cub... Read more
Unity runs out of memory when importing large text file(s)
Steps to reproduce:1. Open attached project2. Go to Assets->Import new asset3. Locate particles.txt(1.20GB) and import it-Crash R... Read more
Script Behaviour Changes When Canvas Scaler Is Set To 'Scale With Screen...
To reproduce:1. Open attached project2. Play any scene3. Notice that the "next" and "previous" buttons work4. In every scene, change... Read more
Icon tab in PlayerSettings doesn't stay open
How to reproduce:1. Create a new project2. Open PlayerSettings (Edit -> Project Settings- -> Player)3. Click the Icon tab4. It... Read more
Texture Importer Inspector: Some settings get duplicated after script's ...
How to reproduce:1. Open provided example project2. Select Assets/Green3. Lock the Inspector4. Right-click Assets/Scripts/NewBehavio... Read more
[OSX][IntelGPU] Trashy artifacts appear when dragging Scene or Game view...
Steps to repro: 1. Open Unity on OSX;2. Create new project;3. Expand Layout dropdown list in the upper right corner and select 'Defa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used