Search Issue Tracker
Won't Fix
Votes
0
Found in
4.7.2f1
Issue ID
829755
Regression
No
Errors when building to iOS
To reproduce:
1. Open attached project
2. Build to iOS
Before the build finishes, some errors appear (they are pasted at the bottom of the description). Notice that one of those errors (in the second block of text) references UnityEngine.AndroidJavaClass, while this is an iOS build.
Reproduced on: 4.7.2f1
Not reproduced on: 5.1.4f1, 5.5.0b3
These are the errors that appear:
Failed running /Applications/Unity 4.7.2f1/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe -out "/Users/benediktasl/Downloads/case_829755-tapjoy11test/Temp/StagingArea/Data/Managed" -l none -c link -x "/Applications/Unity 4.7.2f1/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper/native_link.xml" -f "/Applications/Unity 4.7.2f1/Unity.app/Contents/Frameworks/il2cpp/LinkerDescriptors" -x "/Users/benediktasl/Downloads/case_829755-tapjoy11test/Temp/StagingArea/Data/Managed/../platform_native_link.xml" -x "/Users/benediktasl/Downloads/case_829755-tapjoy11test/Temp/StagingArea/Data/methods_pointedto_by_uievents.xml" -d "/Users/benediktasl/Downloads/case_829755-tapjoy11test/Temp/StagingArea/Data/Managed" -a "/Users/benediktasl/Downloads/case_829755-tapjoy11test/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll" -a "/Users/benediktasl/Downloads/case_829755-tapjoy11test/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll" -a "/Users/benediktasl/Downloads/case_829755-tapjoy11test/Temp/StagingArea/Data/Managed/Tapjoy.Android.dll" -a "/Users/benediktasl/Downloads/case_829755-tapjoy11test/Temp/StagingArea/Data/Managed/Tapjoy.iOS.dll" -a "/Users/benediktasl/Downloads/case_829755-tapjoy11test/Temp/StagingArea/Data/Managed/Tapjoy.dll"
stdout;
Fatal error in Mono CIL Linker
Mono.Cecil.ResolutionException: Failed to resolve UnityEngine.AndroidJavaClass
at Mono.Linker.Steps.MarkStep.MarkType (Mono.Cecil.TypeReference reference) [0x00000] in <filename unknown>:0
at Mono.Linker.Steps.MarkStep.MarkField (Mono.Cecil.FieldReference reference) [0x00000] in <filename unknown>:0
at Mono.Linker.Steps.MarkStep.InitializeFields (Mono.Cecil.TypeDefinition type) [0x00000] in <filename unknown>:0
at Mono.Linker.Steps.MarkStep.InitializeType (Mono.Cecil.TypeDefinition type) [0x00000] in <filename unknown>:0
at Mono.Linker.Steps.MarkStep.InitializeAssembly (Mono.Cecil.AssemblyDefinition assembly) [0x00000] in <filename unknown>:0
at Mono.Linker.Steps.MarkStep.Initialize () [0x00000] in <filename unknown>:0
at Mono.Linker.Steps.MarkStep.Process (Mono.Linker.LinkContext context) [0x00000] in <filename unknown>:0
at Mono.Linker.Pipeline.Process (Mono.Linker.LinkContext context) [0x00000] in <filename unknown>:0
at Mono.Linker.Driver.Run () [0x00000] in <filename unknown>:0
at Mono.Linker.Driver.RunDriverWithErrorHandling (Mono.Linker.Driver driver) [0x00000] in <filename unknown>:0
at Mono.Linker.Driver.RunDriver (Mono.Linker.Driver driver) [0x00000] in <filename unknown>:0
stderr:
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase)
UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable`1, String&, String&, String, String)
UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String, String, String&, String&, String, String, IEnumerable`1)
UnityEditorInternal.AssemblyStripper:Strip(String, String, String&, String&, String, String, IEnumerable`1)
UnityEditorInternal.AssemblyStripper:Strip(String[], String[], String, String, String&, String&, String, String, IEnumerable`1)
UnityEditorInternal.IL2CPPBuilder:RunAssemblyStripper(IEnumerable, String, String[], String[], String)
UnityEditorInternal.IL2CPPBuilder:StripAssemblies(IEnumerable`1, String)
UnityEditorInternal.IL2CPPBuilder:Run()
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry)
UnityEditor.HostView:OnGUI()
Error building Player: Exception: /Applications/Unity 4.7.2f1/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe did not run properly!
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment