Search Issue Tracker
By Design
Votes
0
Found in
5.5.0b2
Issue ID
831000
Regression
Yes
Building AssetBundles doesn't work in Unity 5.5 if script is not in Editor folder
How to reproduce:
1. Open the attached project
2. Build AssetBundles (Asset Bundles -> Build)
3. Notice few errors: one is regarding UnityEditor namespace and another one says that scripts had compiler errors
4. Asset Bundles are not build
Note: I would expect this behavior because CreateAssetBundles script is not in Editor folder, however, in Unity 5.4.1f1 those errors are not thrown and AssetBundles are build
Not reproducible: 5.4.1f1
Reproducible: 5.5.0b1, 5.5.0b3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection
Add comment