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Nested asset max depth is lower in 4.5
To reproduce:1. Open TestScene in project DepthBug using Unity 4.3.42. Inspect the Depth Test behaviour on Game Object and expand th... Read more
Getting the Terrain physics material will try to set a default one resul...
Steps to reproduce:1. Open the attached project and the scene2. Press play3. Observe the error:Setting the Material property is not ... Read more
InputField.InputType.Password does not work correctly when the input fie...
To reproduce the bug: 1. Create an input field2. Set Input Type: Password3. Play and type something4. Once you deselect the input fi... Read more
[WSA] Anti Aliasing does't work on Windows Store Apps
Anti Aliasing doesn't work on Win Store Apps.Reproducible on 4.3.4f1, 4.5.0, 4.5.1, 5.0.0 versions; Repro steps:1. Open new project;... Read more
Navigating using the arrow down deselects the search field before select...
Steps to reproduce : - import the Lux package from the Asset Store- open the scene- in the Hierarchy's search bar type "mat"- naviga... Read more
Console error when loading Asset Store
The console error appears in the editor Windows, 7, 8, 8.1 with Unity editor 4.5:url: https://kharma.unity3d.com/ This error is caus... Read more
Windows Player crashes when the Color Space is set to "Linear"
Windows Player crashes when the Color Space is set to "Linear" To reproduce:- Open attached project and launch "test" scene- In Play... Read more
OSX: Editor hangs for a second when selecting gameobjects using the arro...
Steps to reproduce : - import the Lux package form the Asset Store- open the scene- type spec in the search bar- navigate with arrow... Read more
Android Builds Don't Include Tangents for Sprites
Within the Android build, the light source does not take the orientations of the vertices into account, indicating the missing tange... Read more
Using android 23 version or higher prevents Unity from making builds bec...
Updating android tools to latest version removes zipalign tool from tools folder, which is needed to make build in android. Use andr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS