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Crash in CollectObjectHierarchyWithHideFlagFilter if GameObject is delet...
Crash in CollectObjectHierarchyWithHideFlagFilter GameObject is deleted in OnWillSaveAssets callback while ReplacePrefab is called o... Read more
No tooltip for 'Baked Shadow Angle' on the light inspector.
No tooltip for 'Baked Shadow Angle' on the light inspector. This is a non-obvious setting so it would be useful. Read more
[Android] Crash on VR mode
Steps do reproduce: 1) Download attached project 'vr_mainframe_proj.zip' and open in Unity.2) Build and run project on a device.3) P... Read more
[UWP] App doesn't detect that location service got enable if app is star...
Steps to reproduce: 1. Build project for UWP2. Disable location service in system settings3. Run app and press start. It says locati... Read more
Frame debugger does not highlight UI GameObjects in hierarchy
Selecting UI element "image" in frame debugger does not highlight it. Steps to reproduce:1. Open attached project2. In frame debugge... Read more
[Android][iOS] Normalmap scale is ignored on mobile devices
Steps to reproduce: 1) Download attached project 'delme012345.zip' and open in Unity.2) Build and run project on a device.3) Compare... Read more
[Performance] Changing text color through animation is extremely slow co...
To reproduce: 1. Open attached project2. Open the profiler3. Open the scene "Scene_With_Issue"4. Play the scene5. Press one of the U... Read more
NamedPipeClientStream freezes/crashes editor when entering or leaving pl...
Steps to reproduce:1. Launch ConsoleApplication release2. Open unity project3. play scene 'Main'4. stop and enter play mode for a fe... Read more
[WSA] Universal 8.1 with generated C# projects fails to deploy
Steps to reproduce:1. Open any project2. Build WSA Universal 8.1 SDK project with enabled C# projects3. Open VS solution and try to ... Read more
Rigidbody2D with interpolation set to interpolate has wrong rotation whe...
Steps to reproduce: 1. Open attached project2. Open scene "Rotate Test"3. Run scene4. Click any of the Rotate buttons and notice tha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components