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[Android] Xiaomi MIUI 10.2.1.0 with Strip Assemblies enabled crashes whe...
Steps to reproduce: 1. Open user attached project 2. Make sure that Manage Stripping Level is set to "Low" 3. Build & Run to a Xiaom... Read more
Same Build Indices are returned with Scene.buildIndex when Scenes have t...
How to reproduce: 1. Open the attached "ReproProject1128653.zip" project 2. Open Build Settings 3. Note that "Testing" Scenes have ... Read more
[macOS] FileNotFound exception when trying to open an Animator Controller
How to reproduce: 1. Create a new Unity project 2. Create a new Animator Controller 3. Double-click the newly created Animator Contr... Read more
Previously empty Conditions for an Animation transition cannot be update...
How to reproduce: 1. Create a new Unity project 2. Create an Animator Controller 3. Create two states and a transition between them ... Read more
[SRP] UV overlap view is broken both in HDRP and LWRP
Steps to reproduce: 1. Create a new project using either LWRP or HDRP template 2. Navigate to the lighting window, and make sure th... Read more
Disabling a NavMeshLink component in the Editor does not correctly remov...
How to reproduce: 1. Open the user-submitted project ("NavMeshComponents.zip") 2. Click on the "Link" GameObject 3. Disable the "Nav... Read more
Editor crashes with Raycast2DQuery::ReportFixture after editing Tilemap ...
How to reproduce: 1. Open attached project "Platformer-01" 2. Select several tiles in Tile Palette 3. Paint tiles around the Player ... Read more
Blackboard Window width and height is set wrong therefore it's not appea...
To reproduce: 1. Open attached project 2. Edit > Project Settings > Graphics 3. Place created Lightweight Render Pipeline Asset 4. O... Read more
Atlased sprite is never unloaded from editor memory after exiting Play Mode
How to reproduce: 1. Open user-submitted project (asset_database_test) 2. Enter Play Mode 3. Click the 'Load atlased' button 4. Exit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- XR Ray Interactor Cone Cast doesn't match Gizmo in Scene View when Cone Cast Angle is higher than 10 degrees
- [XR] LODs switch between high and low poly when Objects are near the center of the screen and switch when near the periphery vision
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"