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By Design

Votes

3

Found in

2017.4.0f1

2018.2.14f1

2018.3.0a1

2019.1.0a1

2019.2.0a1

Issue ID

1105050

Regression

No

Atlased sprite is never unloaded from editor memory after exiting Play Mode

2D

-

How to reproduce:
1. Open user-submitted project (asset_database_test)
2. Enter Play Mode
3. Click the 'Load atlased' button
4. Exit Play Mode
5. Open the Profiler window
6. In the detailed Memory Profiler take a sample of the Editor
7. Navigate to Assets > Texture2D

Expected result: Texture2D does not contain the atlased sprite since the Play Mode has been exited
Actual result: Texture2D contains the atlasted sprite

Reproducible with: 2017.4.21f1, 2018.3.7f1, 2019.1.0b4, 2019.2.0a4
Could not test with: 2019.2.0a5, 2019.2.0a6

Notes:
EditorUtility.UnloadUnusedAssetsImmediate and Resources.UnloadUnusedAssets() do not unload the texture from the Editor memory
Restarting the Editor unloads the Texture from the Editor memory as expected

  1. Resolution Note (2019.3.X):

    By design, they are not unloaded.

    The SpriteAtlases in project held by SpriteAtlasDatabase are held in memory but the unused Textures are unloaded.
    Note: This is only in the case of Editor. In Runtime, SpriteAtlasDatabase does not exist.

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