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GUI drawn via SceneView.onSceneGUIDelegate is offset in deferred renderi...
To reproduce:1. Open the attached project2. Open scene "demo"3. Ensure that player settings Rendering Path = "Forward"4. Select "Mai... Read more
Slider breaks when the image type is set to "Filled"
To reproduce:1) Create new uGUI slider2) Select Fill Rect object3) Setup Image Type to Filled Read more
Sprite Editor displays incorrect border when texture's max size is small...
To reproduce:1. Open the attached project2. Select the 'Bug_Select_Title' sprite in the Project panel3. Open the Sprite Editor4. Not... Read more
Mouse wheel unusable in Sprite Packer or Sprite Editor
To reproduce:1. Open the attached project2. Click on a sprite and open the sprite editor3. Try zooming the sprite using a mouse whee... Read more
If sprite editor is already open and you select a texture it shows in sp...
1. Open sprite editor via import settings for sprite2. while it's open select a texture in project browser3. the texture shows in sp... Read more
Sprite Packer documentation does not explain that sprites are split to d...
The user suggests to make documentation more explicit on packing sprites. It should explain that based on their packing tag, all spr... Read more
Angry Bots with all image effects crash when resumed on WP8
To reproduce:1. Build and run the attached project on a WP8 device2. Once angry bots are loaded hit the windows key to pause the gam... Read more
MaterialPropertyDecorator Header(text) fails to create any headers with ...
To reproduce:1. Open attached project2. Select material3. Notice that header containing only numbers has failed to create Read more
[WP8.1] Several issues with image effects on WP8.1
To reproduce:1. Create a new project with angry bots and image effects2. Attach the described image effect, build and run - inspect ... Read more
[WP8] Cannot export VS silution on 5.0.0a7
Create an empty project. Select build target as WP8. Build and run - an error is thrown. Regression since 5.0.0a6 Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used