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0
votes
Not Reproducible
0
votes
Duplicate

[WSA][IL2CPP] Infinite loop in Master x86 and Release x86 builds

Windows Store Apps

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Feb 13, 2016

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Version/s: 5.3.2p3

Reproducible on 5.3.2p3 version. Repro steps: 1. Build the attached project "BugReport.zip" to UWP IL2CPP build. 2. Open output pro... Read more

0
votes
Fixed

[VR|Oculus] Light Halo is headtracked

VR

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Feb 18, 2016

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Version/s: 5.3.2p3

Read more

0
votes
Fixed

[NetworkClient] MsgType.Disconnect is returned if connections times out ...

Networking

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Feb 18, 2016

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Version/s: 5.3.2f1

Steps to reproduce: 1. Open attached project 2. Open scene "bug" 3. Run it and wait until connection to non-existing server times o... Read more

2
votes
Fixed

Custom font has wrong vertical alignment

UI

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Feb 18, 2016

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Version/s: 5.3.2p3

Steps to reproduce: 1. Open attached project 2. Open scene "Test" 3. Scene contains two buttons, one which has text in Arial and ot... Read more

0
votes
Duplicate

Crashes when loading AssetBundle contains Sprite Mode Single image

Asset Loading

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Feb 10, 2016

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Version/s: 5.3.2p2

How to reproduce: 1. Open the attached project 2. Open main scene 3. Check unity-chan2000 sprite to be sure that its sprite mode is ... Read more

0
votes
Not Reproducible
0
votes
Fixed

[WSA] Build and Run On option is greyed out selecting Universal 10 SDK

Windows Store Apps

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Feb 16, 2016

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Version/s: 5.3.2f1

Impossible to select Build and Run on target, when Universal 10 SDK is selected. Repro image: https://oc.unity3d.com/index.php/s/w6... Read more

1
votes
Won't Fix

Profiler shows that texture uses twice the amount of memory

Profiling

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Feb 17, 2016

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Version/s: 5.3.2p3

To reproduce: 1. Open the attached project 2. Load the "test" scene 3. Hit play 4. Open Profiler window 5. In the Profiler window, s... Read more

0
votes
Fixed

SubEmitters appear far away from their spawn position if particles are d...

Shuriken

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Feb 18, 2016

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Version/s: 5.3.2p3

Steps to reproduce: 1. Open attached project 2. Open scene "DemoSceneParticleSystem" 3. In hierarchy, select "ParticleSystems/Light... Read more

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