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Unity Crash while loading GfxPluginVRWorks64.dll into Editor
To reproduce: 1. Download attached project 2. Open project Actual result: Editor crashes before load while using VRWork Asset. Expe... Read more
Editor log shows incorrect file size values of project components after ...
To reproduce: 1. Create new project and build it 2. Open editor log, find file sizes section (picture attached) Expected: file size... Read more
"The referenced script on this Behavior is missing!" warning is displaye...
To reproduce: 1. Open the project, attached by user 2. Open "SampleScene" scene if not open 3. Go to Assets -> AssetBundles and unc... Read more
The type or namespace name `UnityEditor' could not be found when trying ...
Reproduction steps: 1. Open project attached (New Unity Project 145.zip) or unitypackage (BundlesError.unitypackage) 2. Press on "Te... Read more
Enabling Post-Processing Behaviour increases the brightness intensity of...
To reproduce: 1. Open repro project (link in edit comments) 2. Open 'Test Stage 1' scene 3. Find Main Camera in the Hiearchy 4. Acti... Read more
Custom shaders are being included in the AssetBundles even if they are i...
Reproduction Steps: 1. Open User's project 2. Notice that "BundleSource/TextureCube/textured_cube" is included to "textured_cube" As... Read more
Asset Bundle name is not saved when setting it in the imported asset
To reproduce : 1. Open project attached by user 2. In asset folder right click mouse and select import new asset 3. Select "texture.... Read more
OnCollisionExit is delayed by a frame
Steps to reproduce: 1. Open user attached project OnCollisionExitBug 2. Open "demo" scene 3. Hold the right arrow key until the circ... Read more
Null properties return not null, even though variable is set to null
If you declare a property with a null value, it will be silently converted to not null To reproduce: 1. Download attached project "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used