Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0p1
Issue ID
902860
Regression
Yes
Enabling Post-Processing Behaviour increases the brightness intensity of halo textures
To reproduce:
1. Open repro project (link in edit comments)
2. Open 'Test Stage 1' scene
3. Find Main Camera in the Hiearchy
4. Activate Post Processing Behaviour
5. Observe that zooming in and out in Game view increases the brightness of halo textures attached to point lights.
It is worth noting that all the effects in the post processing asset are disabled.
Expected: the intensity of halo textures attached to point lights should remain the same
Actual: toggling post processing behaviour and zooming in and out in game view changes the brightness intensity of point lights
Notes:
- Reproduced on: 5.6.0p3, 2017.1.0b2
- Not reproducible on: 5.5.3p2, 5.6.0p1
- Please check the latest image attached below
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
Add comment