Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
5.6.0f3
Issue ID
905640
Regression
Yes
Asset Bundle name is not saved when setting it in the imported asset
To reproduce :
1. Open project attached by user
2. In asset folder right click mouse and select import new asset
3. Select "texture.jpg" file to be imported
4. In inspector window add new asset bundle name
5. Open meta file of this imported asset and notice that there is no saved asset bundle name
Expected result : Asset bundle name is saved after adding it to the imported asset.
Actual result : Name is not being saved. After making a basic change to this asset - everything is saved as it should.
Reproducible on : 5.5.0f3, 5.6.0f3, 5.6.0p3, 2017.1.0b2
Not reproducible on : 5.4.0f3, 5.4.4p4,
Note : This issue does not appear when setting asset bundle name to the prefabs like cube, plain etc.
Fixed in : 2017.1.0b6
Backported to : 5.5.3p4, 5.6.1p1
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity crashes during the scene template selection in the "Inspector" tab
- [Android] [iOS] [UnityWebRequest] Requests with "UnityWebRequest" are open for SSL Proxying
- SetWindowsHookEx does not prevent Windows key input when Editor or Player Window is focused and Active Input Handling is set to “Input System Package (New)” or “Both”
- Crash on GetEffectiveBc7TextureCompressor() when loading and unloading all Assets in the Project
- Terrain Masks do not ignore the mipmap limit
ELISABEE
Apr 27, 2017 19:19
100001