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Exported project with a custom manifest fails to start on the device
Reproduced on:Google Nexus 5 with Android 4.4.2 Reproduced with:Unity Version 4.3.4f1 (e444f76e01cd) Read more
Inputting many spaces into multi line input field messes the text pointe...
Steps to repro:1. Open the attached project and the scene "Widgets"2. Press play3. Input some spaces in the multi line text input fi... Read more
Shadows does not work on ARM devices LG-P940 and Sony Xperia U
Shadows does not work on some android advices, like lg-p940 and Sony Xperia U. Read more
Crash when opening with -force-opengl
To reproduce:- Open the editor via Command window with -force-opengl- Observe the crash Read more
Opening project wizard while playing animation preview throws error
To reproduce:1. Open attached project2. Select snake_baked object3. Play animation preview4. Open project wizard (File > New/Open... Read more
Doing any actions with high bone count model is very slow
To reproduce:1. Open attached project2. Select Quadropus_4k_bones3. Notice that any actions in import settings like switching tabs o... Read more
DX11 on DX10 GPU - Standalone player is not executed in Full Screen
DX11 on DX10 GPU - Standalone player is not executed in Full Screen mode. Please see attached screen shot for details. To reproduce:... Read more
DX11 on DX10 GPU: Standalone Player looks stretched in Full Screen mode ...
DX11 on DX10 GPU: Standalone Player looks stretched in Full Screen mode and it is not possible to close the player down completely. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed