Search Issue Tracker
By Design
Votes
0
Found in [Package]
1.4.4
Issue ID
ISXB-346
Regression
No
New Input System inconsistency when using Delta mouse over position
Reproduction steps:
# Open the user’s attached project
# Enter the Play Mode
# Click the left mouse button in the Game window
Expected result: Turns green if the left mouse button is pressed
Actual result: Turns yellow if the left mouse button is pressed
Reproducible with: 1.1.0-pre.6, 1.2.0, 1.3.0, 1.4.2 (2020.3.40f1), 1.4.3 (2021.3.12f1), 1.4.3 (2022.1.20f1), 1.4.4 (2022.2.0b11, 2023.1.0a15)
Could not test with: 0.1.2-preview, 1.0.0-preview, 1.0.0, 1.1.0-preview.1 (2020.3.40f1) (GameControls.cs(18,38): error CS0246: The type or namespace name 'IInputActionCollection2' could not be found)
Reproduced on: Windows 10 Enterprise 21H2
Note:
* Input Mappings will provide different results when using a modifier and either delta mouse or position mouse
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file
Resolution Note:
This is by design. The binding in the input actions for the drag is set to Mouse Position, so that will always fire on a click and paint the image yellow.
If you chane the binding to Mouse Delta it will change the behaviour to how it is wanted according to the code: drag = yellow & click = green.