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By Design
By Design in 1.4.X
Votes
0
Found in [Package]
1.4.4
Issue ID
ISXB-346
Regression
No
New Input System inconsistency when using Delta mouse over position
Reproduction steps:
- Open the user’s attached project
- Enter the Play Mode
- Click the left mouse button in the Game window
Expected result: Turns green if the left mouse button is pressed
Actual result: Turns yellow if the left mouse button is pressed
Reproducible with: 1.1.0-pre.6, 1.2.0, 1.3.0, 1.4.2 (2020.3.40f1), 1.4.3 (2021.3.12f1), 1.4.3 (2022.1.20f1), 1.4.4 (2022.2.0b11, 2023.1.0a15)
Could not test with: 0.1.2-preview, 1.0.0-preview, 1.0.0, 1.1.0-preview.1 (2020.3.40f1) (GameControls.cs(18,38): error CS0246: The type or namespace name 'IInputActionCollection2' could not be found)
Reproduced on: Windows 10 Enterprise 21H2
Note:
- Input Mappings will provide different results when using a modifier and either delta mouse or position mouse
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Resolution Note:
This is by design. The binding in the input actions for the drag is set to Mouse Position, so that will always fire on a click and paint the image yellow.
If you chane the binding to Mouse Delta it will change the behaviour to how it is wanted according to the code: drag = yellow & click = green.
Resolution Note (1.4.X):
This is by design. The binding in the input actions for the drag is set to Mouse Position, so that will always fire on a click and paint the image yellow.
If you chane the binding to Mouse Delta it will change the behaviour to how it is wanted according to the code: drag = yellow & click = green.