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Material changes are not tracked properly when using recursive rendering
To reproduce:1. Open project2. Play 'DemoScene' Expected: both mirrors will have reflectionsActual: right mirror has a silver textur... Read more
Audio is not properly occluded when using Steam Audio
Steps to reproduce:1. Download and open the attached project2. Enter playmode3. Move Camera back and fourth between the rooms with a... Read more
StreamReader ReadLine stops receiving messages after the server hangs
How to reproduce:1. Open given "Client" and "Server" unity projects2. Enter "ClientTest" and "ServerTest" scenes3. Set up IP and Por... Read more
[WSA] An UWP app breaks in the debugger when loading AudioPluginDissonan...
Steps to reproduce:1. Open the attached project2. Open the scene1.unity scene3. Switch platform to Windows Store4. Build for Hololen... Read more
Overlapping Tiles on a Tilemap change their layering order while hoverin...
How to reproduce:1. Open the attached Unity project (tilemaps.zip)2. Open the "test" scene3. In the Tile Palette window, click on th... Read more
[PacMan] Update option not available when package manager UI downgraded ...
[PacMan] Update option not available when package manager UI downgraded to lower version 1. What happenedUpdate option not available... Read more
Overdraw view mode doesn't work with Occlusion Culling
When a scene is using occlusion culling and you try to use the visualisation mode with the overdraw mode in the scene view, the scen... Read more
[GI] Texture rectangle is out of bounds error when baking in Indirect de...
Steps to reproduce 1. Download the attached project2. Open t1TerrainSimple scene3. Navigate to Lighting window, and make sure that A... Read more
[GI] SetPixels32 called with invalid number of pixels in the array error...
Steps to reproduce 1. Download the attached project2. Open t1TerrainSimple scene3. Navigate to Lighting window, and make sure that A... Read more
Humanoid Translate DoF offset incorrect when used through Timeline (in c...
Steps to reproduce:1. Open attached project2. Open Scene TimelineIssue3. Enter Play Mode4. Observe the two models on the left side (... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes