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Graphics.Blit provides inconsistent results
Repro steps:1. Open the attached project named "VulkanFilter.zip"2. Open the scene SampleScene and enter Play Mode3. Observe the vis... Read more
Audio starts playing from the beginning when Undo/Redo Audio Source chan...
To reproduce: Download the "Terrible Tweeters - Audio.zip" project and open it in Unity; Open the "Level1" scene; Select the "Music"... Read more
Directional Light does not affect Game Objects with Complex Lit shaders ...
Reproduction steps:1. Open the attached project2. Open “Assets/Scene/SampleScene” Scene3. Enter the Play mode4. Observe the Game vie... Read more
Blurry icons in the Tutorial window in Test Track Template project
How to reproduce:1. Create a new project using the Test Track Template2. When the project opens up observe the "Welcome", "The Vehic... Read more
SignalR HubConnectionBuilder fails when run in non-Windows IL2CPP builds
Reproduction steps:1. Open the user’s attached project (“repro.zip“)2. Open the “/Assets/ReproScene.unity” Scene3. Make sure that IL... Read more
Baked lights contain black areas when Range is set to over 5500
Reproduction steps: Open the user’s attached project Open “Assets/lightbake_error” Scene Open Window → Rendering → Lighting window I... Read more
Public reference doesn't visually update when changing a public referenc...
How to reproduce:1. Open the attached project "PublicRefBug.zip"2. Open Scene "SampleScenes" (Assets/Scenes)3. Select the "AUDIO" Ga... Read more
IMGUIContainer size not properly computed when inside scrollview
Some flickering occurs when having IMGUIContainers in the scrollview. This is caused by the fact that now the layout of scrollview i... Read more
"AttributeOverrides" is being ignored in the UXML file of UI Builder
How to reproduce:1. Open the user’s attached project2. In the Project window open the “Window.uxml” file3. Observe the view Expected... Read more
Game Objects get stuck in an infinite loop when passing NavMesh surface ...
Reproduction steps:1. Open the user’s attached project2. Enter the Play mode3. Press the "LET’S FIGHT!" button4. Click on “BASIC” bu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings