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Holding a button/key does not work isn't detected constantly in Linux bu...
To reproduce:1) Open attached project2) Build and run for Linux3) When it runs, hold Spacebar Expected: It should show 'true' all th... Read more
[Animation] Rig and Automatic Root Bone assignment
To reproduce:1) Open attached project and scene2) Check out the models with full skeleton Notice that their root bone in skinned mes... Read more
When building the game for Windows, the .exe takes the file name of the ...
To reproduce: 1. Build a new project2. Observe that the .exe file's name is the same as the folder the .exe is in Expected: Product ... Read more
[iOS] link.xml does not prevent IL2CPP stripping of generic class's cons...
To reproduce:1. Open users attached project "ProtobufOnIL2CPP2018.zip"2. Build for iOS3. Run the project from Xcode to an iOS device... Read more
Editor quits unexpectedly on returning license through command prompt
Editor quits unexpectedly on returning license through command prompt Steps to Repro:1. Activate license when prompt on the launcher... Read more
Packages in the editor manifest are automatically marked as Verified in ...
If a package is added to the editor manifest, it is always marked as "Verified in x" in the Package Manager UI. This will lead to si... Read more
Using Microsoft.WindowsAzure.MobileServices functionality crashes the We...
To reproduce: 1. Open the project, attached by the user (MobileApps.zip)2. Build and run the project3. In the build, press Easy Tabl... Read more
com.unity.postprocessing scripts don't compile on .NET scripting backend.
Steps to reproduce:1. Create a new Unity project using the Lightweight RP for VR (Preview) template2. Change build platform settings... Read more
[WSA] Missing "wifiControl" in Capabilities for UWP
Steps to reproduce:1. Create a new Unity project2. Switch platform to Windows Store3. Click on "File" -> "Build Settings"4. Click... Read more
OnApplicationQuit is not called when stopping playmode with another scen...
How to reproduce:1. Open user's project2. Open Scene13. Play the scene4. Stop the scene Expected result: "Quit!" text printed in the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title