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Crash on SetDebugLogWrapperPointer when using SteamVR with Zibra Liquid ...
Reproduction steps: Open the user's attached project Enter Play mode Expected result: Play mode is enteredActual result: Crash Repro... Read more
UI Toolkit Debugger throws Null Reference Exceptions when the user types...
How to reproduce: 1. Open a new project2. Open Window>UI Toolkit>Debugger3. Type "a" in the UI Toolkit Debugger search bar Exp... Read more
[UIToolkit] Debugger window contains a grammatical error at the bottom p...
How to reproduce:1. Open a new Unity project2. Open the “Window → UI Toolkit → Debugger” window from the menu3. Observe the bottom p... Read more
Realtime direct lighting from vertex lights is removed after baking ligh...
Steps to reproduce: Download repro project ([^BiRP-VertexLights-MixedLighting-Bug01.zip]) Open SampleScene Navigate to Window > R... Read more
Interpolated vector is not normalized resulting in faceted look when usi...
Steps to reproduce: Download and open the repro project ([^BiRP-VertexLights-MixedLighting-Bug01.zip]) Open SampleScene Inspect Sphe... Read more
Frames are incorrectly recorded when Timelines are in 25 or 50 FPS and u...
Reproduction steps:1. Open the user’s attached project2. Open the “TimelineTestScene” Scene3. Open the Recorder window and enable "E... Read more
Monitor.Wait returns false when running tests with IL2CPP
How to reproduce:1. Open the user-attached project “MonitorWaitBug”2. Click Window → General → Test Runner3. Click Run All Tests (St... Read more
Physical cameras properties no longer affect Scene view exposure
Reproduction: 1) Create a new HDRP outdoor scene 2) In the exposure volume override switch mode to physical camera 3) On the main ca... Read more
Audio Reverb Zone is not affected by the global volume setting when the ...
How to reproduce:1. Open the attached project "My project.zip"2. Enter Play Mode3. Set "Audio Listener Volume" to 04. Press the "Pla... Read more
Y-Flipped Visual Element has a gap between its parent when it's resized
Reproduction steps:1. Open the provided project2. Open “BrowserView2.uxml” with the UI Builder3. Stretch the canvas vertically by cl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS