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In Progress
Fixed in 2022.3.8f1, 2023.1.10f1
Fix In Review for 2023.2.X, 2023.3.X
Under Consideration for 2024.1.X
Votes
8
Found in
2022.1.21f1
2022.2.0b10
2023.1.0a16
2023.2.0a1
Issue ID
UUM-18191
Regression
Yes
Audio Reverb Zone is not affected by the global volume setting when the Spatial Blend of the Audio Source is lower than 1
How to reproduce:
1. Open the attached project "My project.zip"
2. Enter Play Mode
3. Set "Audio Listener Volume" to 0
4. Press the "Play Audio" button
Expected results: Reverb Zone Mix is not audible
Actual results: Reverb Zone Mix is audible
Reproducible with: 2022.1.0a3, 2022.1.21f1, 2022.2.0b10, 2023.1.0a16
Not reproducible with: 2020.3.41f1, 2021.3.12f1, 2022.1.0a2
Reproducible on: Windows 10
-
petersvp
Aug 26, 2023 09:57
How is it possible that such a bug happens in first place and infects CRITICAL feature of your engine? It's true that AA and AAAs tend to use Wwise and fmod directly, but Unity Audio was one of the things that bought me in. I had to downgrade my project from 2022.2 to 2021.3 only to get my game sound work as intended... How am I suppossed to pay for Unity Pro when I never get a version that is stable and clean!!! Don't you guys there make games, too?
-
hiwarp
Jun 26, 2023 15:23
That is really weird.. So all my 3D AudioSources (with SpatialBlend > 0.0f) now are audible when AudioMixer volume is 0.
AudioReverb seems to be involved with the issue.
Please, fix that.
-
gnovos
May 08, 2023 21:04
FYI, the bug says "less than 1" but the actual symptoms appear when the value is "greater than zero".
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Resolution Note (fix version 2023.3):
Audio Reverb Zone's not being affected by the global volume setting when the Spatial Blend of the Audio Source is lower than 1
Resolution Note (fix version 2023.2):
Fix Audio Reverb Zone not being affected by the global volume setting when the Spatial Blend of the Audio Source is lower than 1