Search Issue Tracker
Fixed
Fixed in 2022.2.2f1, 2023.1.0a22
Votes
0
Found in
2022.2.0b13
Issue ID
UUM-18190
Regression
Yes
Physical cameras properties no longer affect Scene view exposure
Reproduction:
1) Create a new HDRP outdoor scene
2) In the exposure volume override switch mode to physical camera
3) On the main camera adjust aperture
Expected: both scene and game view exposure changes
Result: only game view exposure changes
This regression was caused by this commit:
More details in slack:
https://unity.slack.com/archives/C6Y79CZM0/p1666082700562659
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress
Resolution Note (fix version 2022.2.2f1):
Make sure that physical camera setting properly effects the scene camera so that exposure and similar work properly.