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Won't Fix
Votes
0
Found in
2020.3.41f1
2021.3.12f1
2022.1.21f1
2022.2.0b12
2023.1.0a14
Issue ID
UUM-18169
Regression
No
Frames are incorrectly recorded when Timelines are in 25 or 50 FPS and using Cinemachine
Reproduction steps:
1. Open the user’s attached project
2. Open the “TimelineTestScene” Scene
3. Open the Recorder window and enable "Exit Play Mode"
4. Click “START RECORDING”
5. Wait for the recording to stop
6. Open the Recordings folder in the project folder
7. View image_0040.png
Expected result: a cube is visible in the image
Actual result: a cube is not visible in the image
Reproducible with: 2020.3.41f1, 2021.3.12f1, 2022.1.21f1, 2022.2.0b12, 2023.1.0a14
Not reproducible with: 2023.1.0a15, 2023.1.0a16
Reproducible on: macOS 12.4 (Intel)
Notes:
1. The issue was not fixed in Timeline, Recorder, or Cinemachine packages
2. To test other FPS values enable the relevant “TimelineTest” GameObject and set the same FPS as the Target FPS in the Recorder window
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Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues, as well as delivering the new animation system. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However we know each case is different, so please continue to log any issues you find, as well as provide any general feedback on our roadmap page to help us prioritize.
Forum announcement: https://forum.unity.com/threads/animation-status-update-q2-2023.1445425/
Roadmap: https://unity.com/roadmap/unity-platform/3d-characters-and-animation