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0
votes
Fixed

Disabling multitouch while more than one finger is on screen, multitouch...

Android

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Dec 28, 2016

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Version/s: 5.3.6p8

Reproduction steps:1) Open user's attached project2) Build and run "Entry" scene on any Android device3) Touch screen with 3 - 4 fin... Read more

1
votes
Fixed

[HDRP][XR] Only 1 eye is rendered when Single Pass Instanced and TAA Pos...

SRP XR

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Apr 07, 2023

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Version/s: 2021.3.22f1, 2022.2.14f1, 2023.1.0b12, 2023.2.0a10, 2023.3.0a3, 6000.0.0b11

Steps to reproduce:1. Open the attached user's project "2023-beta-test.zip"2. Make sure that TAA Post Sharpen is selected under the ... Read more

0
votes
Fixed

[CPU PLM] Editor crashes when toggling Baked Global Illumination checkbo...

Progressive Lightmapper

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Aug 29, 2019

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Version/s: 2019.3.0a1, 2020.1.0a2

Steps to repro:1. Open the attached project and 'SampleScene' scene;2. Let the scene's lighting auto-bake;3. When the baking is comp... Read more

1
votes
Won't Fix

[Canvas][RenderCamera] Shadows doesn't render on mobile devices

UI

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Sep 28, 2016

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Version/s: 5.4.0f3

Reproduction steps:1. Open the attached project(Assets folder only, put it into another folder).2. Play the "BadUIShadow" scene in t... Read more

1
votes
Fixed

[HDRP][VR] Target Eye setting does not work when using Single-Pass Insta...

Package: Scriptable Render Pipeline HD

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May 31, 2019

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Version/s: 5.0.0

How to reproduce:1. Open the "1159306_ReproProject" Project2. Open the "Scenes/SampleScene" Scene3. Enter the Play Mode Expected res... Read more

0
votes
Fixed

Scene template title section with its functions becomes hidden when scro...

Scene Template

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Jan 26, 2023

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Version/s: 2022.2.5f1

How to reproduce: Open HUB; Create a new project; Go to "File" menu and select "Save as Scene Template" sub-menu item; Click "Save" ... Read more

0
votes
Fixed

In PortraitUpsideDown rotation image is upside down

Android

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Dec 28, 2015

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Version/s: 5.3.1f1

When device build is set to Auto-Rotate, but Android device is set to fixed rotation, in PortraitUpsideDown rotation the arrow is up... Read more

0
votes
Fixed

[NavMesh] [Carving] Unnecessary face added if two of surface vertices ar...

AI

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Sep 19, 2016

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Version/s: 5.4.1f1

Steps to reproduce: 1. Open attached project2. Open scene "Scene"3. Bake navmesh if needed and notice that there's a thin line which... Read more

0
votes
Fixed

[iOS] Unity doesn't accept Bundle id if it is constructed differently (c...

iOS

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May 03, 2016

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Version/s: 5.3.3f1

Reproduction steps:1. Create new Project2. Open PlayerSettings3. Set Bundle Identifier to something with two dots [com.hello..world]... Read more

0
votes
Fixed

[iOS] Slowdown due to precision change for shadowmap uvs

iOS

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Jul 25, 2016

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Version/s: 5.1.5f1

There is a performance regression on A7 devices possibly because of the transition from half4 to float4 for shadowmap coordinates. T... Read more

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