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SocketException: ConnectionReset is thrown while transferring data under...
Steps to reproduce:1. Open the attached project (OC)2. Build a standalone build3. Open one instance of Unity Player4. Open a second ... Read more
[Unity IAP, iOS] RestoreTransactions does not include unique transaction_id
Unity IAP returns the same transaction_id in its receipt, in each call to RestoreTransactions. Although Unity IAP finishes the resto... Read more
Scripts are not found in Plugins folder if project path is long
Steps to reproduce:1. Open the attached project2. Observe 4 scripts are not found in the plugins folder:error CS2001: Source file `A... Read more
[Shortcut Manager] Viewport camera can't be moved when trying to navigat...
To reproduce:1. Open any project2. Create a particle system3. While particle system is selected, try moving in Scene view (WASD) Exp... Read more
Multiple functions in native .dll cause crash in g_logv
To reproduce: 1. Open the project, attached by the user (TestCANApp.zip)2. Open the "mainScene" scene3. Enter Play mode Expected: th... Read more
[IL2CPP] [macOS] Equality checking with 'ReferenceEquals' and '==' is fa...
Reproduction steps:1. Open the attached project.2. Build the 'Test' scene as macOS Standalone using IL2CPP.3. Open the Build and wai... Read more
[Timeline] After copy pasting the track group, seeking the original one ...
To reproduce:1. Open user's attached project ("TestTimelineCP.zip")2. Open "main" scene3. In hierarchy window select "Cube A"4. In t... Read more
Post processing profile doesn't reflect change in Inspector in Play mode
Repro:1.Use the project attached.2.Open the Sample Scene.3.There's a simple script that swaps between 2 PP profiles in playmode on p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Global Volume visual details are blurred when Tonemapping mode is set to any other than 'ACES'
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”