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[Google VR] Right eye flashng randomly
1) Deploy the attached project to a GVR device2) Wait anywhere from 2 to 5 minutes and the right eye will flashNote: Tap the screen ... Read more
Mecanim: OnStateExit method never gets called when next state becomes ac...
Steps to reproduce(or just watch attached gif):1. Open users attached project.2. Open "Scene" scene located in "Assets>Scenes" fo... Read more
[Blendshape] Internal blendshape index isn't updated after AddBlendShape...
Steps to reproduce: 1. Open attached project "824384.zip"2. Open scene "repro"3. Run it4. In console, notice that blendshape count i... Read more
Focus on lightprobe group in Editor is incorrect
Steps to reproduce:1. open user's attached project2. select object "Light Probe Group" from the Hierarchy3. select different probes ... Read more
Lens Flare is being distorted at 5.4.x
http://forum.unity3d.com/threads/5-4-released.418776/page-3#post-2755096 Read more
Reverting changes on applied prefab crashes Unity
Steps to reproduce:1. Create new project2. Create empty GameObject in hierarchy3. Add "Rect Transform" component to it4. Create empt... Read more
Objects with instanced shaders handle shadow casting incorrectly once ne...
Repro steps:1. Open "InstancedShadowCasting" project2. Load "Scene" scene3. Observe that objects with instanced shaders once negativ... Read more
cursor.lockstate confined doesn't update boundaries after refocusing app...
Stesp to reproduce:1. Open attached project2. Add "1" scene to build settings3. Build for Windows4. Open cmd5. Drag and drop player ... Read more
[Regression] Editor freezes after opening project while Editor.log is sp...
Steps to reproduce:1. open user's attached project2. play scene "A" Result: Editor freezes. Editor.log is spammed with IsFinite(outD... Read more
Lens flare's Rotate property has no effect
Reproduction steps:1. Open the "bug.zip" project.2. Open the "test" scene.3. Play the scene4. Notice the lens flare Actual result: L... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mono_dump_native_crash_info when changing a Particle System Renderer’s Material Shader to Standard Unlit
- VFX Prefab doesn’t have Preview icon in Project window and Preview window is empty in Inspector window
- Visual Effect Graph error message does not disappear and lasts forever until the Visual Effect Graph is reopened even when the error causing connection/node is deleted and Visual Effect Graph is saved
- “RenderSettings customReflection texture has invalid type” error keeps getting thrown even when Environment Reflections was set back to Skybox from Custom with an invalid texture
- Particle System with the custom Material breaks the Scene view when the material is using a Shader Graph with the Texture with the power of negative value