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External: [WebGL][Chrome] Mouse cursor imprecision on low frame rate
Steps to reproduce: 1. Build and run attached project's scene "MouseDeltaTestScreen" to WebGL. 2. Set FPS to 15 (Input field in uppe... Read more
[CommandBuffer] Material keywords are ignored in CommandBuffer
Material keywords, which are set by EnableKeyword or shaderKeywords, are ignored in CommandBuffer.DrawMesh and Blit. These commands ... Read more
Gizmos of camera are misdrawn if camera uses custom projection matrix
Steps to reproduce: 1. Open attached project 2. Open scene "test" 3. Select main camera and notice that gizmos and camera's view do... Read more
Scene view and scene manipulation tools becomes unresponsive when "Edito...
Reproduction steps: 1. Open attached project. 2. Open "1" scene. 3. Select "Main Camera" game object and expand attached "Test Scen... Read more
Registering Transform into Undo.RegisterCreatedObjectUndo and changing t...
Steps to reproduce: 1. Open attached project 2. In top menu, open "Window > Crash Tester" 3. In CrashTestWind, click "Create Transf... Read more
SphereCastAll and SphereCastNonAlloc cast inside collider return hit poi...
Steps to reproduce: 1. Open attached project "777460.zip" 2. Open scene "repro" 3. Make sure Console is visible and run the scene 4... Read more
Exporting Google Android Project fails when processing arr files
Reproduction steps: 1) Open users attached project and go into build settings. 2) Under Android platform select "Google Android Pro... Read more
[Standalone][OSX] Built app does not start if resolution dialog is enabled
1. Create new project 2. Build to OSX with default settings 3. Open built .app and nothing will be displayed 4. Disable resolution d... Read more
Function with return type 'const char *' of Native rendering plug-in cra...
How to reproduce: 1. Open attached project 2. Open scene scene.unity 3. Build to iOS and run - Note that the build crashes before ... Read more
ExecuteInEditMode does not generate checkbox near the script
Reproduction steps: 1. Open the attached project and open scene "test" 3. Select Cube 4. Notice that cube has two scripts ("test" an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Enum fields are rendered as Integer fields when serialized in a nested structure
- Sprites in a UIDocument expand when hovered over and the sprite is in a Sprite Atlas
- The Property's reference does not default to "_MainTex" when creating a new Texture2D Property in a ShaderGraph
- The "--additional-libraries" argument is ignored when building projects with the IL2CPP scripting backend
- Matching Selectors list not updating correctly with element's pseudo-state updates