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0
votes
Duplicate

Creating state transition in sub state machine using API breaks transitions

Animation

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Aug 15, 2016

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Version/s: 5.4.0f3

Steps to reproduce:1. open "ReproAnyState.zip"2. go to Toolbar > Repro > "Repro the issue"3. open the newly created AnimatorCo... Read more

0
votes
Won't Fix

NullReferenceException if Undo.RevertAllInCurrentGroup() is used in OnSc...

IMGUI

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Jul 21, 2016

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Version/s: 5.5.0a4

Steps to reproduce:1. Open my attached project "case_816355Test".2. Enter play mode.3. Exit play mode.---In the console window "Null... Read more

4
votes
Won't Fix

[ES 3.0][Mali] Gradient is rendered incorrectly on Android devices with ...

Mobile Graphics

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Aug 17, 2016

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Version/s: 5.4.0f3

Reproduction steps:1. Open the attached project2. Open and play "test" scene3. Notice that the scene is rendered correctly (check "e... Read more

0
votes
Fixed

AnyState transitions that belong to a sub state machine are invisible now

Animation

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Aug 19, 2016

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Version/s:

Steps to reproduce:1. open attached project2. go to Toolbar > Repro > "Repro the issue"3. open the newly created AnimatorContr... Read more

0
votes
By Design

State transition in sub state machine using scripting API breaks animato...

Animation

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Aug 19, 2016

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Version/s:

Steps to reproduce:1. open "ReproAnyState.zip"2. open scene "Main"3. enter play mode4. select "AnimObject" from hierarchy and open a... Read more

0
votes
Fixed

[PlayerSettings] OpenGL context (DEADDEADDEADDEAD) assertion appears aft...

OpenGL

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Aug 19, 2016

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Version/s: 5.5.0a6

Steps to repro: 1. Open Unity;2. Create new project;3. Go to PlayerSettings (Edit -> Project Settings -> Player);4. In the Ins... Read more

0
votes
Won't Fix

Creating sub state machine using scripting API does not update until mov...

Animation

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Aug 19, 2016

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Version/s:

Steps to reproduce:1. open "ReproAnyState.zip"2. go to Toolbar > Repro > "Repro the issue"3. open the newly created AnimatorCo... Read more

0
votes
Not Reproducible

[MSE] Manually baking lightmaps on multiple scenes causes duplicate ligh...

Progressive Lightmapper

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Aug 19, 2016

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Version/s: 5.4.0f3

Repro steps:1. Open "LightmapBugReport" project2. Load "demo1" and "demo2" scenes3. Open Lighting Window4. Under the Lightmaps tab m... Read more

0
votes
Won't Fix

[Graphics] Graphics.DrawMeshNow always takes the camera position when re...

Graphics - General

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Aug 19, 2016

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Version/s: 5.4.0p1

To reproduce:1. Open DemoScene2. Press Play3. Notice that GL.LoadProjectionMatrix( proj ); is not taken into account when rendering ... Read more