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Creating state transition in sub state machine using API breaks transitions
Steps to reproduce:1. open "ReproAnyState.zip"2. go to Toolbar > Repro > "Repro the issue"3. open the newly created AnimatorCo... Read more
NullReferenceException if Undo.RevertAllInCurrentGroup() is used in OnSc...
Steps to reproduce:1. Open my attached project "case_816355Test".2. Enter play mode.3. Exit play mode.---In the console window "Null... Read more
[ES 3.0][Mali] Gradient is rendered incorrectly on Android devices with ...
Reproduction steps:1. Open the attached project2. Open and play "test" scene3. Notice that the scene is rendered correctly (check "e... Read more
AnyState transitions that belong to a sub state machine are invisible now
Steps to reproduce:1. open attached project2. go to Toolbar > Repro > "Repro the issue"3. open the newly created AnimatorContr... Read more
State transition in sub state machine using scripting API breaks animato...
Steps to reproduce:1. open "ReproAnyState.zip"2. open scene "Main"3. enter play mode4. select "AnimObject" from hierarchy and open a... Read more
[PlayerSettings] OpenGL context (DEADDEADDEADDEAD) assertion appears aft...
Steps to repro: 1. Open Unity;2. Create new project;3. Go to PlayerSettings (Edit -> Project Settings -> Player);4. In the Ins... Read more
Creating sub state machine using scripting API does not update until mov...
Steps to reproduce:1. open "ReproAnyState.zip"2. go to Toolbar > Repro > "Repro the issue"3. open the newly created AnimatorCo... Read more
[MSE] Manually baking lightmaps on multiple scenes causes duplicate ligh...
Repro steps:1. Open "LightmapBugReport" project2. Load "demo1" and "demo2" scenes3. Open Lighting Window4. Under the Lightmaps tab m... Read more
[Graphics] Graphics.DrawMeshNow always takes the camera position when re...
To reproduce:1. Open DemoScene2. Press Play3. Notice that GL.LoadProjectionMatrix( proj ); is not taken into account when rendering ... Read more
All about bugs
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