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Physics.UpdateBodies takes a significantly longer time on 2017.2.0a4 and...
How to reproduce:1. Open users attached project and "main" scene2. Go to Window --> Profiler and open it3. Enter playmode and obs... Read more
Reflection Probes set to Custom, and Environment Reflections does not ac...
Steps to reproduce:1. Open QA attached project2. Play the scene and notice that Reflection probe object assigns Render Texture as Cu... Read more
Recording m_IsActive with GameObjectRecorder results in keys at each frame
Here's the user message: > So I am using this to bind the GameObject.IsActive :> EditorCurveBinding binding = EditorCurveBindi... Read more
[ProBuilder] Model export does not work correctly when non-english cultu...
Steps to reproduce:1. Open user attached project2. Select "Icosphere" game object3. Click on Tools -> ProBuilder -> Export -&g... Read more
Presets: Selection of a Transform preset creates object in hierarchy
1. Save a Transform preset in your project2. Select the Transform.preset asset from the project view ResultLook in the scene hierarc... Read more
gree/unity-webview sample crashes when using .NET 4.6
Reproduction steps:1. Download user's project and open in Unity2. Open "Sample" scene3. Enter Play mode Actual: editor crashesExpect... Read more
Closing project and selecting Don't Save causes a crash with error "poin...
Reproduction steps:1. Download "Test.zip" project and open in Unity2. Put any Tile from Tiles folder to Tile Palette3. Draw in the S... Read more
Tile does not appear after draging it to Tile Palette
Reproduction steps:1. Create empty project2. Create new Tile and new Tilemap3. Open Tile Palette and create a new palette4. Drag the... Read more
Using Transform.LookAt() right after instantiating causes a crash in b2B...
Reproduction steps:1. Open the attached project "SpaceMonsters.zip";2. Open the SampleScene;3. Enter a play mode;4. Click several ti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open
- Some Prefab Source section items overflow into Override section