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Adding a ReadOnly cache to a subfolder of StreamingAssets using Caching....
Reproduction steps:1. Open the attached project.2. Play the 'main' scene.3. Check the output in the Game view. “high ready = True, r... Read more
Animation Event is not called at last frame of Animation Clip when passi...
Reproduction steps:1. Open the attached project "Not Fire Event.zip";2. Open the test.unity scene;3. Enter a play mode;4. Observe th... Read more
Building a player within a layout group in a custom inspector results in...
Reproduction steps:1. Download user's project and open in Unity2. Select SparkTools -> Settings -> Build Settings3. In Inspect... Read more
Editor crashes when opening external folder through MenuItem
Reproduction steps:1. Open the attached project from ownCloud;2. Select "PebbleBug -> Open Screenshots..." in the upper menu. Act... Read more
[Audio] "SerializedObject target has been destroyed" error is thrown on ...
"SerializedObject target has been destroyed" error is thrown on removing the "Audio Low Pass Filter" component after modifying low p... Read more
[Template] OSX standalone build flickers when created on Windows platfor...
OSX standalone build freezes with flickering on launching when created on Windows platform using "Lightweight RP" Template. Steps to... Read more
Transforming a GameObject while recording Animation clip converted from ...
How to reproduce:1. Open the attached Unity project (jitters.zip)2. Open the "test" scene3. Select the Cube. In the Animation or Tim... Read more
Physics.UpdateBodies takes a significantly longer time on 2017.2.0a4 and...
How to reproduce:1. Open users attached project and "main" scene2. Go to Window --> Profiler and open it3. Enter playmode and obs... Read more
Reflection Probes set to Custom, and Environment Reflections does not ac...
Steps to reproduce:1. Open QA attached project2. Play the scene and notice that Reflection probe object assigns Render Texture as Cu... Read more
Recording m_IsActive with GameObjectRecorder results in keys at each frame
Here's the user message: > So I am using this to bind the GameObject.IsActive :> EditorCurveBinding binding = EditorCurveBindi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names