Search Issue Tracker
By Design
Votes
0
Found in
2018.1.0b10
Issue ID
1017946
Regression
No
Building a player within a layout group in a custom inspector results in an error in the console
Reproduction steps:
1. Download user's project and open in Unity
2. Select SparkTools -> Settings -> Build Settings
3. In Inspector select Build, Build and Run or Build All
Expected: no errors appear in the console and build results in Success
Actual: errors appear in the console
Reproduced on: 2018.1.0b1; 2018.1.0b13; 2018.2.0a5
Note:
Error message:
"Expected top level layout group missing! Too many GUILayout.EndScrollView/EndVertical/EndHorizontal?
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)"
Only 2018.2.0a6 produces an "EndLayoutGroup: BeginLayoutGroup must be called first. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)" error in the console
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
sevensails
May 16, 2018 01:46
By design? But how to solve it? I have the same problem.