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0
votes
By Design

[Light Probes] Sharp banding visible in SH Light Probes when using Gamma...

Global Illumination

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Jan 21, 2016

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Version/s: 5.4.0b2

Sharp banding visible when using light probes in gamma color space. Repro steps:1. Open BounceTest scene in attached project.2. Make... Read more

0
votes
Fixed

Profiler missing statistics of manually rendered camera

Profiling

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May 27, 2015

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Version/s: 5.0.2p1

How to reproduce: 1. Open attached project2. Open scene main.unity- Scene contains some cubes and two cameras. One camera renders th... Read more

0
votes
By Design

[HDRP APV] Bricks appear in empty spaces when zooming out

HD RP

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Apr 07, 2022

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Version/s:

While zooming out Repro:1) Download project https://github.com/iM0ve/Spotlight-HDRP/tree/APV2) Replace the scene file with the attac... Read more

0
votes
Won't Fix

Crash on GfxDeviceD3D11Base::DrawBuffersIndirect when opening a specific...

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Oct 11, 2024

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Version/s: 2021.3.45f1

Reproduction steps:1. Open the attached project "CrashRepro" Expected result: Project opensActual result: Editor crashes Reproducibl... Read more

0
votes
Fixed

Long Player Tag name does not get truncated in Project Settings

Play Mode Framework

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Jan 19, 2026

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Version/s: 6000.0.66f1, 6000.3.5f1, 6000.4.0b5, 6000.5.0a5

Reproduction steps:1. Create a new project2. Window > Multiplayer > Multiplayer Center3. Select any “Genre of your Game” and “... Read more

0
votes
Fixed
0
votes
Duplicate

Profiler module details use black text in Light Theme, making content ha...

Profiling

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Sep 08, 2025

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Version/s: 6000.3.0b1

Steps to reproduce: Open a new Unity project Switch the Editor to Light Theme Open the Profiler window (Window → Analysis → Profiler... Read more

0
votes
Not Reproducible

Reimport all operation crashes Unity

Scripting

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Feb 22, 2016

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Version/s: 5.3.3f1

Reproduced only once. 1. Open attached project2. Reimport All==>Unity crashes Read more

0
votes
Won't Fix

URP renderer stencil effect doesn't show in Game view

Universal RP

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Oct 03, 2022

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Version/s: 2021.3.11f1, 2022.1.19f1, 2022.2.0b9, 2023.1.0a13

How to reproduce: Open the user attached project Open the scene called TestNewRenderer Look at the asset UniversalRenderPipelineAsse... Read more

1
votes
Fixed

High CPU Load when editor is trying to trim Full GI Cache

Progressive Lightmapper

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Aug 16, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.0f1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Create and open a new project2. Ensure "Maximum Cache Size" (in Edit -> Preferences) is set to 5GB,3. Close p... Read more

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