Search Issue Tracker
UI Toolkit Drop Down Menu clips off-screen when it's at the very bottom ...
Reproduction steps: Open the attached project Open the “/Demo/Demo.uxml” Visual Tree Asset Move the “#perfDropDown” element to the v... Read more
"Assertion failed on expression: 'm_BuffersToBind[shaderType][bind].buff...
Reproduction steps: Open the attached project Open the “/Assets/Scenes/SampleScene.unity” Scene Enter the Play Mode Observe the Cons... Read more
Category renaming removes duplicated category from the "Blackboard"
How to reproduce: Open HUB; Create 3D(HDRP) project; Create visual effect graph in the "Project" window (Create->Visual Effects-&... Read more
[Linux] Project import freezes when opening project with over 100k assets
Reproduction steps:1. Open the attached “IN-18975.zip” project Expected result: The project opensActual result: Project importing ge... Read more
[URP] ShaderKeywordFilter attributes errors when building the project
How to reproduce: Open the attached project "BoatAttackTrunk.zip" Build the project for UWP Expected results: Build is successful wi... Read more
GameObject is selected in the Scene view when clicked on, even though th...
Steps to reproduce:1. Open the user’s attached project2. Open the “Assets/Scene_Bug.unity“ Scene3. In the Scene view select the “Cub... Read more
URP SMAA produces wrong results on mobile when using default sampler pre...
SMAA on mobile has degraded quality compared to desktop. Setting "Use full sampler precision by default, lower precision explicitly ... Read more
[WebGL] CPU spike in BatchRenderer.Flush when using "Graphics.DrawMeshIn...
How to reproduce:1. Open the user’s attached project2. Open Build Settings3. Enable Development Build, Autoconnect Profiler, and Dee... Read more
The Search window returns assets with unrelated names with a single char...
Reproduction steps: Open the “kun” project Press CTRL + K In the Search window type “4. t:scene” Expected result: One scene appeared... Read more
OnValidate callback is called twice when entering Prefab Mode
How to reproduce:1. Open the attached “OnValidateIssue“ project2. Add the "New Prefab" prefab to the Hierarchy3. Edit the prefab in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS