Search Issue Tracker
Fixed
Fixed in 2021.3.18f1, 2022.2.4f1, 2023.1.0a26
Votes
0
Found in
2021.3.5f1
2022.1.23f1
2022.2.0b16
2023.1.0a21
Issue ID
UUM-17190
Regression
Yes
OnValidate callback is called twice when entering Prefab Mode
How to reproduce:
1. Open the attached “OnValidateIssue“ project
2. Add the "New Prefab" prefab to the Hierarchy
3. Edit the prefab in Prefab Mode (">" button in the Hierarchy)
4. Observe the Console
Expected result: "OnValidate" log appears once
Actual result: "OnValidate" log appears twice
Reproducible with: 2021.1.0a1, 2021.3.13f1, 2022.1.20f1, 2022.2.0b12, 2023.1.0a16
Not reproducible with: 2020.3.41f1
Reproducible on: Windows 10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment