Search Issue Tracker

8
votes
Fixed

[Android] [System out of memory] App crashes when the mesh asset are pla...

Android

-

Aug 16, 2016

-

Version/s: 5.4.0f3

Steps to reproduce: 1) Download attached project 'Unity.zip' and open in Unity.2) Build and run project on a device.3) ~3s after sce... Read more

4
votes
Fixed

Incorrect information in the Editor Log when asset bundles are built

-

Aug 15, 2016

-

Version/s: 5.4.0f3

Reproduction steps:1. Open the "stripped" project.2. Go to "Custom > Build AssetBundles".3. Open the Editor Log when jobs are fin... Read more

0
votes
Duplicate

Turning of "Resample Curves" in additive layers changes animation movement

Animation

-

Aug 13, 2016

-

Version/s: 5.4.0f3

Steps to reproduce (or just watch attached gif ):1. Open users attached project.2. Open "Test" scene.3. Enter play mode.--- Note tha... Read more

0
votes
Fixed

[iOS] UnityWebRequest causes a crash when the connection is timing out

iOS

-

Aug 16, 2016

-

Version/s: 5.3.4f1

Steps to reproduce:1) Open the attached project.2) Build for iOS.3) On the device, connect to a Wifi network and set the DNS to 1.1.... Read more

0
votes
Won't Fix

Scriptable objects can't be deserialized

-

Aug 16, 2016

-

Version/s: 5.3.4f1

Steps to reproduce:1. Download AssemblyDll.zip and AssemblyEditor.zip2. Open AssemblyEditor, execute "Build/Assembly" and "Build/Dat... Read more

0
votes
Fixed

[IL2CPP] All builds crash on iOS 8.4.1 in InitializeDerivedFromInfo()

Scripting

-

Aug 17, 2016

-

Version/s: 5.5.0a6

Steps to reproduce:1) Open the attached project or create a new one.2) Build for iOS (IL2cpp as scripting backend).3) Deploy the bui... Read more

0
votes
Fixed

Imported humanoid's animation has some bones rotation errors

Animation

-

Aug 10, 2016

-

Version/s: 5.3.5f1

How to reproduce:1. Open the attached project2. Open and play "scene" scene3. Notice that humanoid is not holding "gun" with both ha... Read more

1
votes
Not Reproducible

Editor crashes in RenderingCommandBuffer::ExecuteCommandBuffer

Graphics - General

-

Aug 17, 2016

-

Version/s: 5.4.0f3

Steps to reproduce: 1. Open the attached project.2. Press play. As a result, Unity crashes in RenderingCommandBuffer::ExecuteCommand... Read more

0
votes
Fixed

Graphics.CopyTexture() from Texture2D to Texture3D crashes in dynamic_pp...

Graphics - General

-

Aug 13, 2016

-

Version/s: 5.4.0f3

Steps to reproduce1. open attached "CopyTexCrash.zip"2. open scene Main and play - crashes in dynamic_pptr_cast<Texture2D * __ptr... Read more

0
votes
Not Reproducible

[ES 3.0][Adreno 420+] When Fadeout Mip Maps on texture is enabled white ...

Mobile Graphics

-

Jul 23, 2016

-

Version/s: 5.4.0f1

Reproduction steps:1. Open the attached project (816993-Repro.zip)2. Open and play "test" scene3. Notice that white artifact doesn't... Read more