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Adding a ReadOnly cache to a subfolder of StreamingAssets using Caching....
Reproduction steps:1. Open the attached project.2. Play the 'main' scene.3. Check the output in the Game view. “high ready = True, r... Read more
Animation Event is not called at last frame of Animation Clip when passi...
Reproduction steps:1. Open the attached project "Not Fire Event.zip";2. Open the test.unity scene;3. Enter a play mode;4. Observe th... Read more
Building a player within a layout group in a custom inspector results in...
Reproduction steps:1. Download user's project and open in Unity2. Select SparkTools -> Settings -> Build Settings3. In Inspect... Read more
Editor crashes when opening external folder through MenuItem
Reproduction steps:1. Open the attached project from ownCloud;2. Select "PebbleBug -> Open Screenshots..." in the upper menu. Act... Read more
[Audio] "SerializedObject target has been destroyed" error is thrown on ...
"SerializedObject target has been destroyed" error is thrown on removing the "Audio Low Pass Filter" component after modifying low p... Read more
[Template] OSX standalone build flickers when created on Windows platfor...
OSX standalone build freezes with flickering on launching when created on Windows platform using "Lightweight RP" Template. Steps to... Read more
Transforming a GameObject while recording Animation clip converted from ...
How to reproduce:1. Open the attached Unity project (jitters.zip)2. Open the "test" scene3. Select the Cube. In the Animation or Tim... Read more
Physics.UpdateBodies takes a significantly longer time on 2017.2.0a4 and...
How to reproduce:1. Open users attached project and "main" scene2. Go to Window --> Profiler and open it3. Enter playmode and obs... Read more
Reflection Probes set to Custom, and Environment Reflections does not ac...
Steps to reproduce:1. Open QA attached project2. Play the scene and notice that Reflection probe object assigns Render Texture as Cu... Read more
Recording m_IsActive with GameObjectRecorder results in keys at each frame
Here's the user message: > So I am using this to bind the GameObject.IsActive :> EditorCurveBinding binding = EditorCurveBindi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Broken hyperlink formatting in HDRP 3D Sample Tutorials
- Missing spaces in High Definition 3D Samples Template Tutorials
- Win64 CPU is set to None when applying changes to plugin where the meta has the serializedVersion 2
- Sprite Atlas textures from all included build scenes persist in Editor memory when building the Player
- Disabling all columns in Light Explorer throws “ArgumentException” error in the Console window