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Under Consideration for 6000.6.X

Votes

0

Found in

6000.0.71f1

6000.3.11f1

6000.4.0f1

6000.5.0a9

6000.6.0a1

Issue ID

UUM-137607

Regression

No

Sprite Atlas textures from all included build scenes persist in Editor memory when building the Player

2D

-

Steps to reproduce:
1. Open the attached “IN-137457_SpriteAtlasTest.zip”
2. Open the “SceneEmpty” scene
3. Capture Editor memory with the Memory Profiler (Window → Analysis → Memory Profiler)
4. Observe the Sprite Atlas textures are not present in memory
5. Build the Player
6. Capture Editor memory with the Unity Memory Profiler
7. Observe the Memory Profiler

Actual result: Sprite atlas textures from all the build Scenes included in the build persist in memory after the build
Expected result: No sprite atlas textures are in memory after the build

Reproducible with: 2023.1.0a3, 6000.0.71f1, 6000.3.11f1, 6000.4.0f1, 6000.5.0a9, 6000.6.0a1

Reproducible on: macOS Sequoia 15.7.4 (M1 Max)
Not reproducible on: No other environments tested

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