Search Issue Tracker
Active
Under Consideration for 6000.6.X
Votes
0
Found in
6000.0.71f1
6000.3.11f1
6000.4.0f1
6000.5.0a9
6000.6.0a1
Issue ID
UUM-137607
Regression
No
Sprite Atlas textures from all included build scenes persist in Editor memory when building the Player
Steps to reproduce:
1. Open the attached “IN-137457_SpriteAtlasTest.zip”
2. Open the “SceneEmpty” scene
3. Capture Editor memory with the Memory Profiler (Window → Analysis → Memory Profiler)
4. Observe the Sprite Atlas textures are not present in memory
5. Build the Player
6. Capture Editor memory with the Unity Memory Profiler
7. Observe the Memory Profiler
Actual result: Sprite atlas textures from all the build Scenes included in the build persist in memory after the build
Expected result: No sprite atlas textures are in memory after the build
Reproducible with: 2023.1.0a3, 6000.0.71f1, 6000.3.11f1, 6000.4.0f1, 6000.5.0a9, 6000.6.0a1
Reproducible on: macOS Sequoia 15.7.4 (M1 Max)
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment