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Multiple errors are thrown when resizing the Inspector while the Texture...
How to reproduce: 1. Open the user attached "ParticleSystem.zip" project 2. Enter the "SampleScene" Scene found in the Scenes folder... Read more
Crash on ScreenCapture::CaptureScreenshotIntoRend when taking screenshot...
How to reproduce: 1. Open the attached project from "1410831screen.zip" 2. Open Scene "SampleScene" 3. Enter Play Mode and press "T"... Read more
OrderBy function called in 'MenuService.cs' instead of ThenBy
Calling OrderBy on the results of a call to OrderBy introduces a new primary ordering that ignores the previously established orderi... Read more
Texture horizontally flipped when used on Physically Based Sky planet
Reproduction steps: 1. Open the user's provided project 2. Open scene 'OutdoorsScene' Expected result: The texture of the backgroun... Read more
"This Mesh Collider is attached to GameObject but doesn't have Read/Writ...
Reproduction steps: 1. Open the user's attached "MeshTest.zip" project 2. Open the "SampleScene" Scene 3. Enter the Play mode 4. Obs... Read more
Mathf.Sign returns 1 when input is 0
To reproduce: 1. Create a new Unity project 2. Debug log the return value of Mathf.Sign(0) 3. Observe console window Reproducible w... Read more
[2D][Tilemap Extras] Grid rows in "Tiling Rules" do not expand to fit th...
How to reproduce: 1. Open project "Tilemap_Extras_Bug1.zip" 2. In the Project window select "New Rule Tile" Asset 3. In the Inspecto... Read more
Error spam when two Base Cameras have different Viewport Rect width and ...
Reproduction steps: 1. Open the user's attached project 2. Enable "Camera Repro" in the Hierarchy window 3. Move the mouse around th... Read more
[HDRP] 120KB of GC and slow performance when calling Camera.Render()
Reproduction steps: 1. Open the user's attached project 2. Select File > Build and Run 3. Open Window > Analysis > Profiler 4. Obser... Read more
An error gets thrown when deleting the State Machine Behaviour generated...
How to reproduce: 1. Create a new project 2. Add a new GameObject to the Scene 3. In the Inspector window add a Script Component 4. ... Read more
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