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MonoImporter logs a warning when a new type has a naming collision with ...
How to reproduce:1. Open the attached “My project” project2. Open the “Assets/Animation” script3. Change the name of the “MyMethod” ... Read more
One Viewport becomes not visible in the Game view when changing the View...
How to reproduce: 1. Open the user-attached “URPSampleScene.zip“ project from Google Drive2. In the Hierarchy select “Main Camera“ o... Read more
[iOS] FPS in the Player is very low when using “XRCameraSubsystem.TryGet...
How to reproduce:1. Build And Run the attached project “TryGetLatestFrame_Test-main.zip” on an iOS device2. Move your device around ... Read more
[HDRP] Cloud Layer doesn't match with ambient lighting
Repro steps :- Open HDRP project- Add Volumetric Clouds and Cloud Layer together- Make sure you are using PBR Sky- Play with Volumet... Read more
The asset doesn't get pinged in the Project window when clicking on erro...
How to reproduce:1. Open the attached project “IN_17578”2. Click on the error “error CS0103” or “error CS0201“ in the Console3. Obse... Read more
[ChromeOS][Android] Build is not launching with Build and Run when Build...
Steps to reproduce: Open the attached "PixelBookTest.zip" project In File > Build Settings enable Build Apple Bundle (Google Play... Read more
[Undo] OnRectTransformDimensionsChange is not called on Undo in prefab v...
How to reproduce:1. Open the project from the Google Drive link2. Add the "Panel - OnRect..." Prefab and its variant into the Scene3... Read more
Build fails when building with a linked static library in the project
How to reproduce:1. Open the attached user project2. Build And Run (File > Build And Run) Expected result: Build is builtActual r... Read more
GameObject movement jitters when RigidBody is set to kinematic and the i...
Reproduction steps: Open the user’s attached Project Open “Assets/Scenes/SampleScene.unity” Enter the Play Mode Expected result: Cap... Read more
The "RunStarted" callback method is not invoked when using the "TestRunC...
Reproduction steps:1. Open the attached project2. Open Window → General → Test Runner3. In the Test Runner window select EditMode an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS