Search Issue Tracker
In Progress
In Progress in 2021.3.X, 2022.2.X
Fixed in 2023.1.0b18, 2023.2.0a9
Votes
0
Found in
2021.3.5f1
2022.2.10f1
2023.1.0b7
2023.2.0a7
Issue ID
UUM-16963
Regression
No
[Undo] OnRectTransformDimensionsChange is not called on Undo in prefab variant
How to reproduce:
1. Open the project from the Google Drive link
2. Add the "Panel - OnRect..." Prefab and its variant into the Scene
3. Open the "Panel - OnRect..." Prefab in Prefab Edit mode
4. Change the child "Panel" GameObjects Transform value
5. Revert Changes with CMD+Z and note the logged messages in the Console window
6. Open the "Panel - OnRect... Variant" Prefab Variant in Prefab Edit mode
7. Change the child "Panel" GameObject's Transform value
8. Revert Changes with CMD+Z and note the logged messages in the Console window
Expected result: "OnRectTransformDimensionsChange Panel" is called regardless
Actual result: Prefab Variant does not print "OnRectTransformDimensionsChange Panel"
Reproducible with: 2020.3.41f1, 2021.3.12f1, 2022.1.21f1, 2022.2.0b13, 2023.1.0a16
Reproducible on: macOS Monterey 12.6 (Intel)
Note: On a new project it is reproducible but both with Variant Prefab and normal Prefab
Note: Reproducible on Windows 10 for both Variant Prefab and normal Prefab
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics.DrawProcedural doesn't work like in DX11 when used with DX12
- [Quest 2] Running Entities Graphics/BatchRendererGroup under Vulkan results in a frame rate drop compared to OpenGLES 3 and causes Tile Binning to cost more
- Filters dropdown: Window doesn't rescale on items collapse
- Sprite Preview is broken when the Sprite is too tall or too wide
- Objects are invisible in Scene view when using Wireframe Shading Mode
Add comment