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Crash in Animation::CreateAnimatorGenericBindings when attempting to use...
To reproduce:1. Open attached project2. Play scene3. Editor crashes Reproducible: 5.5.0a2, 5.4.0f3 Read more
Substance material references are lost when changing build platforms
Repro steps(gif attached):1. Open "New Unity Project" project2. In build setting switch to another platform- Substance material refe... Read more
The UI scales up in game view when moving the Game tab
Steps to reproduce:1.Open attached project.2.Open "main" scene.3.Open "Game" tab4.Drag "Game" tab to right and release it(take a loo... Read more
Shader keyword is not serialized in the material file
How to reproduce:1. Open case_819900-Shaders.zip2. Open scene "1"3. Drag and drop "ToggleTest" shader on material "Test1"4. Select "... Read more
Physics2D.Raycast() registers collision with EdgeCollider2D when camera ...
Game object with EdgeCollider2D does not collide with a Physics2D Raycast cast from screen point to mouse position when camera is se... Read more
Crash after selecting a substance material once build platform is switched
Repro steps:1. Open "case_820207-New_Unity_Project" project2. In build setting change platform3. Exit build settings4. In asset fold... Read more
[API Update] Script updater fails when project has assembly references i...
Steps to reproduce the issue:1. Open attached project.2. "API Update Required" window appears. Click "I Made a Backup. Go Ahead!"3. ... Read more
[Android] When changing targetFrameRate with Multithreaded Rendering and...
Reproduction steps:1) Open "bugs_fps_change_blackframe.rar" project2) Make sure that Multithreaded Rendering is enabled3) Build and ... Read more
In Unity 5.x two pass transparent shader fills depth buffer different th...
How to reproduce: 1. Open the attached project in Unity 4.x and the only scene in it.2. Observe first pass writes to the depth buffe... Read more
[DX11] Crash in TexturesD3D11::UploadTextureSubData2D when launching Uni...
Steps to reproduce:1. Launch Unity on machine with DX10 GPU Workaround: Use -force-d3d9 argument when launching Unity. You can read ... Read more
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