Search Issue Tracker
Fixed in 5.4.2
Votes
0
Found in
5.3.6f1
Issue ID
817741
Regression
No
[DX11] Crash in TexturesD3D11::UploadTextureSubData2D when launching Unity on a DX10 GPU
Steps to reproduce:
1. Launch Unity on machine with DX10 GPU
Workaround: Use -force-d3d9 argument when launching Unity. You can read more about command line arguments here: http://docs.unity3d.com/Manual/CommandLineArguments.html
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
Add comment