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[UI] Anima2d Canvas appears pink when in Standalone build
To reproduce:1. Open my project attached2. Enter Play mode - Canvas appears textured3. Build and Run on Standalone Expected: Canvas ... Read more
[XR | Mobile] Capture Screenshot renders upside down on Daydream, Gear, ...
Screenshots are rendering upside down on some platforms/gfx-apis/rendering paths. the screenshots are different from what renders in... Read more
[SRP|Template] Universal Windows Platform build fails on making a projec...
Universal windows platform build fails on making a project in Lightweight RP template. Steps to reproduce:1) Create a new project us... Read more
ScriptedImporter's SerializedProperty.objectReferenceValue can't be set ...
Editing UnityEngine.Object fields (like Material, GameObject, etc) of a custom ScriptedImporter do not work in a default Inspector. ... Read more
[XR] RenderViewportScale < 1.0 is less performant than 1.0 when MSAA is ...
Steps to reproduce:1. Open user attached project2. Import GVR SDK package from https://github.com/googlevr/gvr-unity-sdk/releases/ta... Read more
Animation keyframe's full value is hidden (and workaround is not availab...
How to reproduce:1. Download a project from OwnCloud and open it.2. In the Hierarchy select "sk62_clementine400" and go to Window &g... Read more
Linux - Unable to launch x86 builds
1. What happenedUnable to launch x86 builds on Linux. 2. How we can reproduce it using the example you attached- Open unity 2018.1.0... Read more
[Linux] - Saved layouts are loaded incorrectly
[Linux] - Saved layouts are loaded incorrectly. 1. What happened - Saved project layout is not loaded by default.- Saved layouts whe... Read more
[Linux] - Selecting a custom layout causes crash
[Linux] - Selecting a custom layout causes crash. 1. What happenedToggling back and forth between custom layouts and standard layout... Read more
[XR][Rift][OpenGL|MultiPass] Upside-down rendering in MultiPass on Rift ...
OpenGL + Oculus + MultiPass Stereo on Windows = Upside-Down Rendering Change OpenGL to D3D11 to see correct behavior. Or change Mult... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open